Brendan Greene, the renowned creator of PlayerUnknown’s Battlegrounds (PUBG), is gearing up to release his latest project, Prologue: Go Wayback!, into early access this summer. In a candid statement, Greene expressed his expectation that many players would dislike the game due to its uncompromising difficulty. This bold approach is intentional, as Greene aimed to create a brutal survival experience with minimal hand-holding.
Prologue: Go Wayback! is a survival game that drops players into a harsh, natural environment where they must rely on their wits and resourcefulness to stay alive. Notably, the game eschews traditional survival game elements, such as fighting monsters, zombies, or enemies, instead focusing on the unforgiving power of nature.
Players will find themselves navigating treacherous terrain, complete with driving rain, blinding snow, powerful winds, and darkness. The game’s map system is also noteworthy, as players must use a physical map to navigate without the aid of automatic centering or directional arrows. This design choice adds to the game’s sense of realism and immersion.
To survive, players must manage their character’s basic needs, including finding food, water, and shelter. They will also need to start fires to stay warm, as even the cozy cabins scattered throughout the environment offer no guarantee of safety. Players must be prepared to adapt to the ever-changing environment, boarding up windows during storms and taking other measures to stay dry and warm.
According to Ellie, who had the opportunity to try out Prologue: Go Wayback! earlier this year, the game is unlikely to revolutionize the survival genre, but it still offers a unique and challenging experience. Greene’s commitment to creating a brutally realistic survival game is evident throughout Prologue, making it an intriguing option for players seeking a more immersive and demanding survival experience.