Obsidian Entertainment, the renowned game development studio behind critically acclaimed titles such as The Outer Worlds and Pillars of Eternity, has revealed that it operates with a surprisingly small team. In a recent interview, Obsidian CEO Feargus Urquhart disclosed that the studio’s current headcount is roughly half the size of many triple-A game development studios.
This revelation is particularly noteworthy given Obsidian’s impressive track record of releasing high-quality games in recent years. Since 2019, the studio has launched three major titles: The Outer Worlds, Pillars of Eternity II: Deadfire, and Grounded. Moreover, Obsidian is gearing up to release its fourth game in five years, Avowed, a highly anticipated fantasy RPG.
Urquhart attributed Obsidian’s ability to produce high-quality games with a relatively small team to the studio’s focus on efficient game development processes and effective project management. He emphasized that Obsidian’s developers are highly skilled and passionate about their work, which enables the studio to achieve more with fewer resources.
Despite its smaller size, Obsidian has managed to attract and retain top talent in the game development industry. The studio’s commitment to creating engaging and immersive gaming experiences has earned it a reputation as a developer of high-quality, story-driven games.
Obsidian’s ability to thrive with a smaller team is also a testament to the studio’s willingness to adapt and evolve in response to changing market conditions and technological advancements. By embracing agile development methodologies and leveraging cutting-edge game development tools, Obsidian has been able to stay competitive in an industry dominated by larger, more established studios.
As Obsidian prepares to launch Avowed, the gaming community is eagerly anticipating the studio’s next move. With its proven track record of delivering exceptional gaming experiences and its commitment to innovation and efficiency, Obsidian is poised to continue making waves in the game development industry, even with a team that’s half the size of its triple-A counterparts.